The project aims to develop a co-dependent system based on Generative Adversarial Networks and Map-Elites, automate the collaboration framework using meta-learning, and design an evaluation scheme to maximize the framework's performance, subsequently create an innovative creativity-based learning framework, potentially transforming education and knowledge acquisition.
The integration of AI technology and Entertainment Science has revolutionized gaming experiences, particularly in the wake of the COVID-19 pandemic. This collaboration has become increasingly vital across various industries. The project's goal is to establish empathetic entertainment as a robust research field that can provide insights into human interactions and behaviors.
This project aims to combine AI research and entertainment science to establish a new field of study called "comfort in mind" through games to address the limitations of AI and ES fields.
The study's objectives are to formulate the relationship of global warming, place of residence, and age to the increasing rate of depression patients, determine the ambient temperature that impacts depression patients adversely, and propose and evaluate a hybrid of DRNN-HMM approach to predict the rising rate of depression patients.
We speed up patient triage by tuning random forests with a swarm‑intelligence optimizer enhanced by Improved Dynamic Opposite Learning (IDOL), adjusting multiple parameters to outperform prior methods on HCTM data and deliver higher accuracy, shorter waits, and smoother hospital workflows.
Building on IqraBraille 2.0, this interdisciplinary upgrade merges engineering, design, education, and HCI; feedback from 30 blind users drives ergonomic tweaks and a revamped app with voice prompts and rewards, aiming to launch an intuitive, market‑ready Braille device and companion apps.
This study builds an ITAP module merging AI tools and legal guidance so Bandar Baru Bangi youths can legally create and sell AI‑generated books, using mixed‑methods data to refine content, boost digital entrepreneurship, and advance SDG 8.
This community project introduces AI‑enhanced ICT interventions that empower school teachers with the tools, skills, and support required for effective digital teaching and learning. By combining targeted training with user‑friendly AI platforms, it seeks to elevate pedagogical practice, foster innovation, and broaden access to quality digital resources.